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WOD 090703

12-9-6

Deadlift 250#/185#
Thruster 115#/85#

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In this workout you move from each of five stations after a minute. This is a five-minute round from which a one-minute break is allowed before repeating. We've used this in 3 and 5 round versions. The stations are:

1. Wall-ball: 20 pound ball, 10 ft target. (Reps)
2. Sumo deadlift high-pull: 75 pounds (Reps)
3. Box Jump: 20" box (Reps)
4. Push-press: 75 pounds (Reps)
5. Row: calories (Calories)

The clock does not reset or stop between exercises. On call of "rotate," the athlete/s must move to next station immediately for good score. One point is given for each rep, except on the rower where each calorie is one point.

Post score to comments.

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WTF?


Two Rounds

6 HSPU
15 Old-School Pull-Ups (chin over bar)
21 Burpees
30 Double-unders
15 Push-Jerk 155#/105#

Go fast and hard. If you are not competent at a movement, sub in a progression. If you cannot do the push-jerks in sets of 3-5, scale back to 135#/95# or 95#/65.

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So instead of spending today researching and writing a CrossKitchen article, I spent it coming up with the following game for next weekend's "Affiliate Cup WOD A," Sunday at 1pm.  Normally these workouts are a surprise, but this is somewhat different, so with Max's blessing I'm posting the rules nearly a week in advance so that people can study them and develop strategies, and any holes that you find can be plugged.  I will assign teams on Sunday, and we'll go in the Grainger back parking lot by Ironworks.  Please review these rules thoroughly, and post questions, suggestions or observations to comments.  -Daniel


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SETUP

  • rowfaster.jpgDivide in two teams.  If there are an odd number of players, a designated "floater" will alternate teams each quarter.
  • The time domain of the game is the amount of time it takes BOTH teams to row 8k, in four 2k quarters.
  • Place the rowers in the center of the playing area, which is ideally about 50m long (ie, basketball court).  Each team's base is at opposite ends of the field, and is marked by a line.
  • Each team is responsible for assembling a pile of weight on the center line of the field with approximately 100# of weight per player on the team.  Each discrete object has a point value where 1 point = 50 pounds (approx).  Round to the nearest half point, and weight must be within 5 pounds of 25-pound increments.  Using stickers to label each object would make this easier.  Once gameplay begins, all objects are available to all players.
    Example game:  A team of 6 players must create a pile of approximately 600 pounds, which is worth 12 points.  They could do this with one 125# barbell (2.5 points), one 95# barbell (2 pts), one 2P kettlebell (1.5 pts), one 1.5P kettlebell (1 pt), and five 45# plates (5 pts).  Or they could just use twelve 45# plates.
GAMEPLAY

  • Teams line up at their baselines, and "3-2-1-Go" is called.  Teams rush to get objects and bring them back to their bases.
  • Team members may take objects from the other team's base.
  • The end of the quarter is called when the first rower hits the 2k, 4k, 6k and 8k marks.  The game is paused (rowers stopped and objects put down) and the score is tallied for all items IN BASE for each team.  Items in transition do not count for either side.  Teams return all objects in their half of the field to the center line.
  • Each team does not necessarily need to be rowing all the time - the rower can be empty to provide a temporary advantage of numbers.  Teams may switch who is rowing at any time.  However, the game isn't over until BOTH rowers reach 8k.
  • The scores from all four quarters are added up.  Highest score wins.
RULES & PENALTIES

  • Touching an object demonstrates that a player has control of that object.
  • OBJECTS IN MOTION MUST BE CONTROLLED BY THE PLAYER.  No throwing or dropping!  Penalty for doing so is 20 burpees, performed immediately.
  • No player may touch an object that is controlled by a player from the opposite team.  Penalty for doing so is 10 burpees, performed immediately.
  • No player may touch (ie, initiate physical contact with) a player from the opposite team.  Penalty for doing so is 10 burpees, performed immediately.
  • If a player receives a penalty while carrying an object, he must put that object down while performing his burpees.  During this time, the object is up for grabs.
  • If two players touch an object simultaneously, immediate roshambo will determine who gets it.
  • One person may not control more than one object at a time.  Multiple people may control one object.
  • Weight must be CARRIED.  It cannot move forward while touching the ground (ie., no rolling/dragging).
  • Objects cannot be disassembled on the field during gameplay.

BANJO (OVERTIME)

  • When one team has rowed the full 8k, the Banjo period begins.  The team that finishes first gains one point for every minute of Banjo, and gains an advantage of numbers by having their whole team on the field.

Here's a handy print version of the rules: RowFaster.pdf

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Polly and Rebecca H. Crush.


This space for rent.

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WOD 090621

Noon

Run 800 Meters

25 Pull-Ups
50 Burpees
75 Push-Ups
100 KB swings 1.5/1.0P

Run 800 meters

1PM

Affiliate Cup WOD "A" (all are welcome), Daniel Coaching

Ironworks - Format TBA

2:30 PM

Hard Recovery - Walnut Creek Paradise

Affiliate Cup WOD "B" (all are welcome), Program Design by Torquemada

Location and Format TBA

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Tom rocks the kettlebell in a godly fashion.


WOD 090627 - Berkeley Ironworks 11am and 12noon

"Cindy Gone Bad"

In this workout you move from each of three stations after a minute. This is a three-minute round from which a one-minute break is allowed before repeating. We've used this in 3 and 5 round versions, this will be FIVE rounds. The stations are:

1. Pull-ups (Reps)
2. Push-ups (Reps)
3. Squats (Reps)

The clock does not reset or stop between exercises. On call of "rotate," the athlete/s must move to next station immediately for good score. One point is given for each rep.

Post score to comments.


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CrossFit East Bay will be represented at the 2009 CrossFit Games:

Individual:

Apollonia Helm

Team:

Ynez Arce
Elaine Eng
Gita Dombrowski
Rebecca Hodges
Andy Matthews
Maximus Lewin

Coach/Captain: Daniel Olmstead, L1

12-9-6
Pull-Up
Burpee

Front Squat 3-3-3-3-3

Post times and loads to comments.

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In this workout you move from each of five stations after a minute. This is a five-minute round from which a one-minute break is allowed before repeating. We've used this in 3 and 5 round versions. The stations are:

1. Wall-ball: 20 pound ball, 10 ft target. (Reps)
2. Sumo deadlift high-pull: 75 pounds (Reps)
3. Box Jump: 20" box (Reps)
4. Push-press: 75 pounds (Reps)
5. Row: calories (Calories)

The clock does not reset or stop between exercises. On call of "rotate," the athlete/s must move to next station immediately for good score. One point is given for each rep, except on the rower where each calorie is one point.

Post score to comments.

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Apollonia and Jenn run it out.


WOD 090624

Three rounds for time:
Run 400 meters
21 1.5/1.0P Kettlebell Swings
12 Handstand push-ups

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Class Schedule & Private Training

Classes are held Wednesday through Sunday at:


Touchstone Climbing and Fitness

Wed 5PM - IRONWORKS
Wed 6PM - IRONWORKS
Thur 5:30 PM - GWPC
Thur 6:30PM - GWPC
Fri 6PM - GWPC
Sat 11AM IRONWORKS
Sat Noon IRONWORKS
Sun Noon - IRONWORKS
Sun 1PM IRONWORKS: Advanced Class


$12.00 drop-in, Ironworks/GWPC/Touchstone members free.


Private Training @ Ironworks or Great Western Power Company
60.00 per hour

In-home or Outdoor Personal Training
60.00 per hour Pay Here

Contact Us

CrossFit East Bay

Oakland & Berkeley, CA

Trainers/Maximus

info@crossfiteastbay.com

Phone # 510-910-2919

Join CFEB email List

Directions To CrossFit Classes @ Berkeley Ironworks

What Is CrossFit?

What is CrossFit? CrossFit is part exercise science, part art and part magic. CrossFit is the brainchild of Coach Gregg Glassman, the world's foremost authority on Generalized Physical Preparedness. CrossFit is the very best fitness program for building all-around, balanced fitness. CrossFit is the poetry of fitness.

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